Luigi's Mansion: Dark Moon does not feel like a game you play; it feels like a game you complete. There is no challenge, there is no true engagement, and there is no fun involved. It's just a chore to be finished and crossed off. It is the very definition of a 5/10 game: it is playable, it does not have any glaring flaws, but it also is not in the slightest bit engaging or entertaining.
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Luigi's Mansion: Dark Moon does not feel like a game you play; it feels like a game you complete. There is no challenge, there is no true engagement, and there is no fun involved. It's just a chore to be finished and crossed off. It is the very definition of a 5/10 game: it is playable, it does not have any glaring flaws, but it also is not in the slightest bit engaging or entertaining.
"A few neat tricks, but several significant flaws." Good: Brilliantly flexible level design; a varied, fun skillset; incredible subtle details; unique additional challenges; the right approach to multiple endings. Bad: Cripplingly restrictive controls; a terrible save/load structure; awful plot, story, and exposition; overly transparent choice system; too little action.
"Gambles, but loses." Good: Impressively satirical; well-implemented reactive and interactive battles; decently and properly varied gameplay; a strong ending. Bad: Inconsistent moral choices that sabotage the entire satire of the game; demands too much suspension of disbelief; poorly developed characters in a character-driven game; subpar for its genre; a strange ending.
"Like eating lobster: a tasty treat in such a difficult shell that it's barely worth the effort." Good: Incredible, well-characterized cast; compelling, twisting plot; a well-implemented interactive narrative. Bad: Too often plodding and boring; glitchy frame rate; a deceptively narrow story tree for the interactive narrative; not nearly enough gameplay to carry an entire 15-hour game.
