"This is what qualifies as a great 3DS game?" Good: Humorous tone and approach; visually the best the 3DS has to offer; innovative way of determining difficulty. Bad: Terrible, terrible, borderline unusable control system; a lack of identity or good core gameplay.
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In this short article, I'll talk about why it is that Final Fantasy XIII-2 profoundly misses the mark for a sequel.
This week, DDJ examines all the various criteria that one could argue should influence a game's review score, including fun, play time, replay value price, innovation, uniqueness, artistic merit...
How do you compare The Elder Scrolls V: Skyrim, Batman: Arkham City, The Legend of Zelda: Skyward Sword, and Bastion? This week, I'll analyze the difficulties inherent in comparing game from wildly different genres.
In order to examine the dangers of a narrow score spectrum, let’s first consider why we give games numeric scores in the first place. I’d suggest that they’re for two reasons. One is as a simple channel of communication from reviewer to reader that allows the reader to get a very rudimentary view of the reviewer’s...
